In testing, the improvement this new engine offers over the older solutions isn't massive - 3DMark06, the industry benchmark for ascertaining the capabilities of graphics engines in general, returned a score of 416. While this result is twice that from the previous generation of integrated graphics, it still proves that integrated graphics aren't for next-generation titles. Top-end cards score around 8,000, with even cheaper cards managing scores around the 4,000 mark.
In real-world performance terms, the low throughput of this engine shows when trying to play Doom 3 back at the high-quality setting at 800 x 600 - less than 10fps isn't playable. Half-Life 2 fared a little better at 18fps, but surprisingly this score is bettered by its last-generation graphics, which were 5fps smoother. Despite the presence of hardware T&L, the lack of fill rate is clearly a limiting factor.